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Showing posts with the label creatures

Whom Will Eat Whom! Survival of the Fittest

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_________________________________________________________________________________ Like this article or others on our blog page?  Have you subscribed to our blog to receive updates of when we post new content yet?  If not, we'd greatly appreciate you clicking that subscribe button on the top of your screen. Additionally,  Don't forget to subscribe to the Evolution Through the Ages  Email List ! Receive all of the latest game updates plus a ton of extras that you won't find anywhere else! Fill out the form and "opt-in" to our emailing list. References:  https://www.youtube.com/watch?v=gUt__nYl7sY https://www.youtube.com/watch?v=eDalQv7d2cs https://www.youtube.com/watch?v=h3ychzika4U  

Creatures. Creatures. Everywhere. Creature Features For One and All!

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Creature Feature Installation Concept This concept was initially conceived at a  Marketing Margarita Thursday   between Devin Reeson (Social Media Manager) and Jacob Stagray (CEO); at El Paso in Mandeville, LA. Jacob began this conversation by floating the idea of something like our  Throwback Thursday Extinct Creature  events currently circulating on Instagram.  This new feature, to be termed “Creature Feature”, was initially designed solely for premium content user; those who signed up for our emailing list. We coined the term for this feature based upon the Darwinian manuscript-like notes and diagrams of creatures from within the game. These creature fact cards are designed to help to illustrate additional concepts and factoids about creatures users can evolve in our game overtime. Ultimately, we intend to compile all of these factoid creature cards and complete an entire “ETA Darwinian Manuscript” text. We proceeded to dete...

What's That Sound Over There in the Bushes!?! Sounds and Creatures Expanded In Evolution Through the Ages

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     Sean and I met in Covington for our weekly meeting. Today I spent the vast majority of the meeting organizing the creature model status document for creature incorporation into our game world. Now our list has been broken down into a master creature list. This master creature list consisted of all creatures eventually needing to be incorporated into the game (depicted by the below two continuous spreadsheet figures) Full Creature List:  All Creatures to Be Incorporated into Gameplay -- Part 1-- Full Creature List:  All Creatures to Be Incorporated into Gameplay -- Part 2--   Column Key: Model Purchase Status Unknown  = Have yet to update the list *(no creatures in column at this time)  Model Purchase Need  = Have yet to be purchased to work on  Model Needs Work  = Model has been purchased but is not up to our standards for incorporation into the game  Texture Needs Purchasing  = Mode...

Let's Make the Bacteria Explode Upon Clicking Self-Destruct ("APOPTOSIS") Button

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     Good afternoon, and welcome to another blog installation of weekly update discussions.   In these articles, we at   Evolution Through the Ages   like to discuss the major advancements, both company and game features, that Sean and I have been working on during the previous week's timeframe.        Each Sunday morning, Sean and I get together to discuss tasks for the upcoming week. Additionally during these meetings, we sit down and tweak small components of the game in order to make a more biologically accurate or user-friendly gameplay interface. This week, Sean and I began by integrating a new biological feature into our game; the apoptosis feature.   Apoptosis Update      Apoptosis, or programmed-cellular death, is a mechanistic tool that cellular organisms are able to utilize.  Utilizing this feature, users are able to induce cellular "self-destruct"; where selected organisms will implode...